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secondsabre reviews Gauntlet: Seven Sorrows (PS2)

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secondsabre said...

Well, this one was kinda a buzzkill. It probably would've been more fun with a second player, but I felt like it was short enough that I could probably just blast through on my own. It had a much more controlled feel than the previous game, Dark Legacy, and the addition of a strong narrative really helped the game move along at a pace that didn't feel too fast or slow. It didn't allow you to wallow in each individual world, hunting down secrets and powering up characters, instead pushing you along towards the ultimate goal in a much more linear fashion. It felt more like a game than just another quarter-sucker, and that led to a much more satisfying ending. Graphics and sound were okay, and the game was short, but I felt that it was the good kind of short. Any longer, and it just would've been dragging. All in all, a competent piece of work, and despite hopes for an eventual sequel (maybe with online multiplayer), I'm content to stick with the Gauntlet mythology already in place.

Game Traits applied to Gauntlet: Seven Sorrows (PS2) by secondsabre

  • The Setting:
    Fantasy
  • Playing As:
    Hero
  • Playing Against:
    Hordes of enemies
  • How it's Played:
    Action RPG, hack and slash
  • General Tone:
    epic
Gauntlet: Seven Sorrows

Gauntlet: Seven Sorrows (PS2)

Genre/Style: Action/Third-person 3D Action
Release Date: 13/DEC/05
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