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Honestly, wasn't too thrilled with this one. Played it to completion, and I have to say the only thing that kept me playing was the fact that I knew I wasn't too far from finishing it. The graphics, sound, cover system, and overall mechanics were okay, and I liked the fact that it wasn't an FPS. Everything or Nothing, for me, is the gold standard of Bond games (not counting GoldenEye, which is more like a genre unto itself), and it was nice to see that they kept the third-person perspective for most of the game. The narrative, however, I had a tough time following. Things were happening out of order, jumping around in a timeline that didn't really make sense, even though you know it's basically a re-hash. It felt like a convenient way to drop the player into the settings, but it didn't ever give the feel of achievement that comes from making progress in the story. You know it's gonna more on anyways. Certainly not the best Bond game I played, but it was playable, fairly competent, and despite some annoying sequences, it didn't feel as trashy as most movie games.
Game Traits applied to James Bond 007: Quantum of Solace (X360) by secondsabre